(function() { var game = new Phaser.Game(this, 'game', 800, 600, null, create, null, render); // Pattern texture for tiling render to the stage later. var pattern: Phaser.DynamicTexture; function create() { // Create a simple pattern texture. pattern = game.add.dynamicTexture(96, 96); pattern.fillRect(new Phaser.Rectangle(0, 0, 48, 48), '#5b35c0'); pattern.fillRect(new Phaser.Rectangle(48, 48, 48, 48), '#5b35c0'); pattern.fillRect(new Phaser.Rectangle(48, 0, 48, 48), '#43baf3'); pattern.fillRect(new Phaser.Rectangle(0, 48, 48, 48), '#43baf3'); // Create a sprite and load to our newly created DynamicTexture. // Notice that loadDynamicTexture() will destroy sprite's AnimationManager, // so all the animations already added will no longer exist. var sprite: Phaser.Sprite = game.add.sprite(game.stage.centerX - 48, game.stage.centerY - 48); sprite.texture.loadDynamicTexture(pattern); console.log('Size of the sprite is now: (' + sprite.width + ', ' + sprite.height + ').'); } function render() { Phaser.DebugUtils.context.fillStyle = '#fff'; Phaser.DebugUtils.context.fillText('This is a sprite whose appearance defined by a DynamicTexture created on the fly.', 160, 450); } })();