/// (function () { var game = new Phaser.Game(this, 'game', 800, 600, init, create, null, render); // Left and right group. var left:: Phaser.Group, right: Phaser.Group; // The first selected item. var selected: Phaser.Sprite = null; function init() { game.load.spritesheet('item', 'assets/buttons/number-buttons-90x90.png', 90, 90); game.load.start(); } function create() { left = game.add.group(); right = new Phaser.Group(game); // Add some items to left side, and set a onDragStop listener // to limit its location when dropped. var item: Phaser.Sprite; for (var i = 0; i < 3; i++) { // Directly create sprites from the left group. item = left.addNewSprite(250, 98 * (i + 1), 'item', i, Phaser.Types.BODY_DISABLED); // Add another to the right group. item = right.addNewSprite(348, 98 * (i + 1), 'item', i + 3, Phaser.Types.BODY_DISABLED); } exCamera = game.add.camera(0, 0, 800, 600); exCamera.setPosition(120, 0); } function render() { right.directRender(exCamera); Phaser.DebugUtils.context.fillStyle = '#fff'; Phaser.DebugUtils.context.fillText('Left Group', 300, 80); Phaser.DebugUtils.context.fillText('Right Group', 400, 80); Phaser.DebugUtils.context.fillText('Left group is normally rendered, while the right one is ONLY rendered directly to another camera.', 120, 480); } })();