/// /** * Phaser - Mouse * * The Mouse class handles mouse interactions with the game and the resulting events. */ module Phaser { export class Mouse { constructor(game: Game) { this.game = game; this.callbackContext = this.game; } /** * Local reference to game. * @property game * @type {Phaser.Game} **/ public game: Game; public static LEFT_BUTTON: number = 0; public static MIDDLE_BUTTON: number = 1; public static RIGHT_BUTTON: number = 2; /** * You can disable all Input by setting disabled = true. While set all new input related events will be ignored. * @type {Boolean} */ public disabled: bool = false; /** * Custom callback useful for hooking into a 3rd party library. Will be passed the mouse event as the only parameter. * Callbacks are fired even if this component is disabled and before the event propagation is disabled. */ public callbackContext; public mouseDownCallback = null; public mouseMoveCallback = null; public mouseUpCallback = null; /** * A reference to the event handlers to allow removeEventListener support */ public _onMouseDown; public _onMouseMove; public _onMouseUp; /** * Starts the event listeners running * @method start */ public start() { if (this.game.device.android && this.game.device.chrome == false) { // Android stock browser fires mouse events even if you preventDefault on the touchStart, so ... return; } this._onMouseDown = (event: MouseEvent) => this.onMouseDown(event); this._onMouseMove = (event: MouseEvent) => this.onMouseMove(event); this._onMouseUp = (event: MouseEvent) => this.onMouseUp(event); this.game.stage.canvas.addEventListener('mousedown', this._onMouseDown, true); this.game.stage.canvas.addEventListener('mousemove', this._onMouseMove, true); this.game.stage.canvas.addEventListener('mouseup', this._onMouseUp, true); } /** * @param {MouseEvent} event */ public onMouseDown(event: MouseEvent) { if (this.mouseDownCallback) { this.mouseDownCallback.call(this.callbackContext, event); } if (this.game.input.disabled || this.disabled) { return; } event['identifier'] = 0; this.game.input.mousePointer.start(event); } /** * @param {MouseEvent} event */ public onMouseMove(event: MouseEvent) { if (this.mouseMoveCallback) { this.mouseMoveCallback.call(this.callbackContext, event); } if (this.game.input.disabled || this.disabled) { return; } event['identifier'] = 0; this.game.input.mousePointer.move(event); } /** * @param {MouseEvent} event */ public onMouseUp(event: MouseEvent) { if (this.mouseUpCallback) { this.mouseUpCallback.call(this.callbackContext, event); } if (this.game.input.disabled || this.disabled) { return; } event['identifier'] = 0; this.game.input.mousePointer.stop(event); } /** * Stop the event listeners * @method stop */ public stop() { this.game.stage.canvas.removeEventListener('mousedown', this._onMouseDown); this.game.stage.canvas.removeEventListener('mousemove', this._onMouseMove); this.game.stage.canvas.removeEventListener('mouseup', this._onMouseUp); } } }