/** * @author Richard Davey <rich@photonstorm.com> * @copyright 2014 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ /** * A collection of methods useful for manipulating and comparing colors. * * @class Phaser.Color */ Phaser.Color = { /** * Given an alpha and 3 color values this will return an integer representation of it. * * @method Phaser.Color.getColor32 * @static * @param {number} alpha - The Alpha value (between 0 and 255). * @param {number} red - The Red channel value (between 0 and 255). * @param {number} green - The Green channel value (between 0 and 255). * @param {number} blue - The Blue channel value (between 0 and 255). * @returns {number} A native color value integer (format: 0xAARRGGBB). */ getColor32: function (alpha, red, green, blue) { return alpha << 24 | red << 16 | green << 8 | blue; }, /** * Given 3 color values this will return an integer representation of it. * * @method Phaser.Color.getColor * @static * @param {number} red - The Red channel value (between 0 and 255). * @param {number} green - The Green channel value (between 0 and 255). * @param {number} blue - The Blue channel value (between 0 and 255). * @returns {number} A native color value integer (format: 0xRRGGBB). */ getColor: function (red, green, blue) { return red << 16 | green << 8 | blue; }, /** * Converts the given hex string into an integer color value. * * @method Phaser.Color.hexToRGB * @static * @param {string} h - The string hex color to convert. * @returns {number} The rgb color value. */ hexToRGB: function (h) { var hex16 = (h.charAt(0) == "#") ? h.substring(1, 7) : h; if (hex16.length == 3) { hex16 = hex16.charAt(0) + hex16.charAt(0) + hex16.charAt(1) + hex16.charAt(1) + hex16.charAt(2) + hex16.charAt(2); } var red = parseInt(hex16.substring(0, 2), 16); var green = parseInt(hex16.substring(2, 4), 16); var blue = parseInt(hex16.substring(4, 6), 16); return red << 16 | green << 8 | blue; }, /** * Returns a string containing handy information about the given color including string hex value, * RGB format information and HSL information. Each section starts on a newline, 3 lines in total. * * @method Phaser.Color.getColorInfo * @static * @param {number} color - A color value in the format 0xAARRGGBB. * @returns {string} String containing the 3 lines of information. */ getColorInfo: function (color) { var argb = Phaser.Color.getRGB(color); var hsl = Phaser.Color.RGBtoHSV(color); // Hex format var result = Phaser.Color.RGBtoHexstring(color) + "\n"; // RGB format result = result.concat("Alpha: " + argb.alpha + " Red: " + argb.red + " Green: " + argb.green + " Blue: " + argb.blue) + "\n"; // HSL info result = result.concat("Hue: " + hsl.hue + " Saturation: " + hsl.saturation + " Lightnes: " + hsl.lightness); return result; }, /** * Return a string representation of the color in the format 0xAARRGGBB. * * @method Phaser.Color.RGBtoHexstring * @static * @param {number} color - The color to get the string representation for * @returns {string} A string of length 10 characters in the format 0xAARRGGBB */ RGBtoHexstring: function (color) { var argb = Phaser.Color.getRGB(color); return "0x" + Phaser.Color.colorToHexstring(argb.alpha) + Phaser.Color.colorToHexstring(argb.red) + Phaser.Color.colorToHexstring(argb.green) + Phaser.Color.colorToHexstring(argb.blue); }, /** * Return a string representation of the color in the format #RRGGBB. * * @method Phaser.Color.RGBtoWebstring * @static * @param {number} color - The color to get the string representation for. * @returns {string} A string of length 10 characters in the format 0xAARRGGBB. */ RGBtoWebstring: function (color) { var argb = Phaser.Color.getRGB(color); return "#" + Phaser.Color.colorToHexstring(argb.red) + Phaser.Color.colorToHexstring(argb.green) + Phaser.Color.colorToHexstring(argb.blue); }, /** * Return a string containing a hex representation of the given color. * * @method Phaser.Color.colorToHexstring * @static * @param {number} color - The color channel to get the hex value for, must be a value between 0 and 255). * @returns {string} A string of length 2 characters, i.e. 255 = FF, 0 = 00. */ colorToHexstring: function (color) { var digits = "0123456789ABCDEF"; var lsd = color % 16; var msd = (color - lsd) / 16; var hexified = digits.charAt(msd) + digits.charAt(lsd); return hexified; }, /** * Interpolates the two given colours based on the supplied step and currentStep properties. * @method Phaser.Color.interpolateColor * @static * @param {number} color1 - The first color value. * @param {number} color2 - The second color value. * @param {number} steps - The number of steps to run the interpolation over. * @param {number} currentStep - The currentStep value. If the interpolation will take 100 steps, a currentStep value of 50 would be half-way between the two. * @param {number} alpha - The alpha of the returned color. * @returns {number} The interpolated color value. */ interpolateColor: function (color1, color2, steps, currentStep, alpha) { if (typeof alpha === "undefined") { alpha = 255; } var src1 = Phaser.Color.getRGB(color1); var src2 = Phaser.Color.getRGB(color2); var r = (((src2.red - src1.red) * currentStep) / steps) + src1.red; var g = (((src2.green - src1.green) * currentStep) / steps) + src1.green; var b = (((src2.blue - src1.blue) * currentStep) / steps) + src1.blue; return Phaser.Color.getColor32(alpha, r, g, b); }, /** * Interpolates the two given colours based on the supplied step and currentStep properties. * @method Phaser.Color.interpolateColorWithRGB * @static * @param {number} color - The first color value. * @param {number} r - The red color value, between 0 and 0xFF (255). * @param {number} g - The green color value, between 0 and 0xFF (255). * @param {number} b - The blue color value, between 0 and 0xFF (255). * @param {number} steps - The number of steps to run the interpolation over. * @param {number} currentStep - The currentStep value. If the interpolation will take 100 steps, a currentStep value of 50 would be half-way between the two. * @returns {number} The interpolated color value. */ interpolateColorWithRGB: function (color, r, g, b, steps, currentStep) { var src = Phaser.Color.getRGB(color); var or = (((r - src.red) * currentStep) / steps) + src.red; var og = (((g - src.green) * currentStep) / steps) + src.green; var ob = (((b - src.blue) * currentStep) / steps) + src.blue; return Phaser.Color.getColor(or, og, ob); }, /** * Interpolates the two given colours based on the supplied step and currentStep properties. * @method Phaser.Color.interpolateRGB * @static * @param {number} r1 - The red color value, between 0 and 0xFF (255). * @param {number} g1 - The green color value, between 0 and 0xFF (255). * @param {number} b1 - The blue color value, between 0 and 0xFF (255). * @param {number} r2 - The red color value, between 0 and 0xFF (255). * @param {number} g2 - The green color value, between 0 and 0xFF (255). * @param {number} b2 - The blue color value, between 0 and 0xFF (255). * @param {number} steps - The number of steps to run the interpolation over. * @param {number} currentStep - The currentStep value. If the interpolation will take 100 steps, a currentStep value of 50 would be half-way between the two. * @returns {number} The interpolated color value. */ interpolateRGB: function (r1, g1, b1, r2, g2, b2, steps, currentStep) { var r = (((r2 - r1) * currentStep) / steps) + r1; var g = (((g2 - g1) * currentStep) / steps) + g1; var b = (((b2 - b1) * currentStep) / steps) + b1; return Phaser.Color.getColor(r, g, b); }, /** * Returns a random color value between black and white * Set the min value to start each channel from the given offset. * Set the max value to restrict the maximum color used per channel. * * @method Phaser.Color.getRandomColor * @static * @param {number} min - The lowest value to use for the color. * @param {number} max - The highest value to use for the color. * @param {number} alpha - The alpha value of the returning color (default 255 = fully opaque). * @returns {number} 32-bit color value with alpha. */ getRandomColor: function (min, max, alpha) { if (typeof min === "undefined") { min = 0; } if (typeof max === "undefined") { max = 255; } if (typeof alpha === "undefined") { alpha = 255; } // Sanity checks if (max > 255) { return Phaser.Color.getColor(255, 255, 255); } if (min > max) { return Phaser.Color.getColor(255, 255, 255); } var red = min + Math.round(Math.random() * (max - min)); var green = min + Math.round(Math.random() * (max - min)); var blue = min + Math.round(Math.random() * (max - min)); return Phaser.Color.getColor32(alpha, red, green, blue); }, /** * Return the component parts of a color as an Object with the properties alpha, red, green, blue * * Alpha will only be set if it exist in the given color (0xAARRGGBB) * * @method Phaser.Color.getRGB * @static * @param {number} color - Color in RGB (0xRRGGBB) or ARGB format (0xAARRGGBB). * @returns {object} An Object with properties: alpha, red, green, blue. */ getRGB: function (color) { return { alpha: color >>> 24, red: color >> 16 & 0xFF, green: color >> 8 & 0xFF, blue: color & 0xFF }; }, /** * Returns a CSS friendly string value from the given color. * @method Phaser.Color.getWebRGB * @static * @param {number} color * @returns {string}A string in the format: 'rgba(r,g,b,a)' */ getWebRGB: function (color) { var alpha = (color >>> 24) / 255; var red = color >> 16 & 0xFF; var green = color >> 8 & 0xFF; var blue = color & 0xFF; return 'rgba(' + red.toString() + ',' + green.toString() + ',' + blue.toString() + ',' + alpha.toString() + ')'; }, /** * Given a native color value (in the format 0xAARRGGBB) this will return the Alpha component, as a value between 0 and 255. * * @method Phaser.Color.getAlpha * @static * @param {number} color - In the format 0xAARRGGBB. * @returns {number} The Alpha component of the color, will be between 0 and 1 (0 being no Alpha (opaque), 1 full Alpha (transparent)). */ getAlpha: function (color) { return color >>> 24; }, /** * Given a native color value (in the format 0xAARRGGBB) this will return the Alpha component as a value between 0 and 1. * * @method Phaser.Color.getAlphaFloat * @static * @param {number} color - In the format 0xAARRGGBB. * @returns {number} The Alpha component of the color, will be between 0 and 1 (0 being no Alpha (opaque), 1 full Alpha (transparent)). */ getAlphaFloat: function (color) { return (color >>> 24) / 255; }, /** * Given a native color value (in the format 0xAARRGGBB) this will return the Red component, as a value between 0 and 255. * * @method Phaser.Color.getRed * @static * @param {number} color In the format 0xAARRGGBB. * @returns {number} The Red component of the color, will be between 0 and 255 (0 being no color, 255 full Red). */ getRed: function (color) { return color >> 16 & 0xFF; }, /** * Given a native color value (in the format 0xAARRGGBB) this will return the Green component, as a value between 0 and 255. * * @method Phaser.Color.getGreen * @static * @param {number} color - In the format 0xAARRGGBB. * @returns {number} The Green component of the color, will be between 0 and 255 (0 being no color, 255 full Green). */ getGreen: function (color) { return color >> 8 & 0xFF; }, /** * Given a native color value (in the format 0xAARRGGBB) this will return the Blue component, as a value between 0 and 255. * * @method Phaser.Color.getBlue * @static * @param {number} color - In the format 0xAARRGGBB. * @returns {number} The Blue component of the color, will be between 0 and 255 (0 being no color, 255 full Blue). */ getBlue: function (color) { return color & 0xFF; } };