// Based on the three.js Curve classes created by [zz85](http://www.lab4games.net/zz85/blog) var Class = require('../../../utils/Class'); var CubicBezier = require('../../../math/interpolation/CubicBezierInterpolation'); var Curve = require('../Curve'); var Vector2 = require('../../../math/Vector2'); // Phaser.Curves.CubicBezier var CubicBezierCurve = new Class({ Extends: Curve, initialize: function CubicBezierCurve (p0, p1, p2, p3) { Curve.call(this); if (Array.isArray(p0)) { p3 = new Vector2(p0[6], p0[7]); p2 = new Vector2(p0[4], p0[5]); p1 = new Vector2(p0[2], p0[3]); p0 = new Vector2(p0[0], p0[1]); } this.p0 = p0; this.p1 = p1; this.p2 = p2; this.p3 = p3; }, getStartPoint: function (out) { if (out === undefined) { out = new Vector2(); } return out.copy(this.p0); }, getResolution: function (divisions) { return divisions; }, getPoint: function (t, out) { if (out === undefined) { out = new Vector2(); } var p0 = this.p0; var p1 = this.p1; var p2 = this.p2; var p3 = this.p3; return out.set(CubicBezier(t, p0.x, p1.x, p2.x, p3.x), CubicBezier(t, p0.y, p1.y, p2.y, p3.y)); }, draw: function (graphics, pointsTotal) { if (pointsTotal === undefined) { pointsTotal = 32; } var points = this.getPoints(pointsTotal); graphics.beginPath(); graphics.moveTo(this.p0.x, this.p0.y); for (var i = 1; i < points.length; i++) { graphics.lineTo(points[i].x, points[i].y); } graphics.strokePath(); graphics.closePath(); // So you can chain graphics calls return graphics; }, toJSON: function () { return { type: 'CubicBezierCurve', points: [ this.p0.x, this.p0.y, this.p1.x, this.p1.y, this.p2.x, this.p2.y, this.p3.x, this.p3.y ] }; } }); module.exports = CubicBezierCurve;