new TweenManager(game)
Phaser - TweenManager
Parameters:
Name | Type | Description |
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game |
Phaser.Game | A reference to the currently running game. |
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Members
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game
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Properties:
Name Type Description game
Phaser.Game Local reference to game.
Methods
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add(tween) → {Phaser.Tween}
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Add a new tween into the TweenManager.
Parameters:
Name Type Description tween
Phaser.Tween The tween object you want to add.
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Returns:
The tween object you added to the manager.
- Type
- Phaser.Tween
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create(object) → {Phaser.Tween}
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Create a tween object for a specific object. The object can be any JavaScript object or Phaser object such as Sprite.
Parameters:
Name Type Description object
Object Object the tween will be run on.
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Returns:
The newly created tween object.
- Type
- Phaser.Tween
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getAll() → {Phaser.Tween[]}
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Get all the tween objects in an array.
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Returns:
Array with all tween objects.
- Type
- Phaser.Tween[]
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isTweening(object) → {boolean}
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Checks to see if a particular Sprite is currently being tweened.
Parameters:
Name Type Description object
object The object to check for tweens against.
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Returns:
Returns true if the object is currently being tweened, false if not.
- Type
- boolean
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remove(tween)
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Remove a tween from this manager.
Parameters:
Name Type Description tween
Phaser.Tween The tween object you want to remove.
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removeAll()
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Remove all tweens running and in the queue. Doesn't call any of the tween onComplete events.
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resumeAll()
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Pauses all currently paused tweens.
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update() → {boolean}
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Update all the tween objects you added to this manager.
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Returns:
Return false if there's no tween to update, otherwise return true.
- Type
- boolean
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update()
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Pauses all currently running tweens.
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