/// /** * Phaser - Plugin */ module Phaser { export class Plugin { constructor(game: Phaser.Game, parent) { this.game = game; this.parent = parent; this.active = false; this.visible = false; this.hasPreUpdate = false; this.hasUpdate = false; this.hasPostUpdate = false; this.hasPreRender = false; this.hasRender = false; this.hasPostRender = false; } /** * Local reference to Game. */ public game: Game; /** * The object that owns this Plugin (i.e. Camera, Game, Stage, etc). */ public parent; /** * Controls whether preUpdate, update or postUpdate are called */ public active: bool; /** * Controls whether preRender, render or postRender are called */ public visible: bool; /** * Quick access booleans to avoid having to do a function existence check during tight inner loops */ public hasPreUpdate: bool; public hasUpdate: bool; public hasPostUpdate: bool; public hasPreRender: bool; public hasRender: bool; public hasPostRender: bool; /** * Pre-update is called at the start of the update cycle, before any other updates have taken place. * It is only called if active is set to true. */ public preUpdate() { } /** * Pre-update is called at the start of the update cycle, before any other updates have taken place. * It is only called if active is set to true. */ public update() { } /** * Post-update is called at the end of the objects update cycle, after other update logic has taken place. * It is only called if active is set to true. */ public postUpdate() { } /** * Pre-render is called right before the Game Renderer starts and before any custom preRender callbacks have been run. * It is only called if visible is set to true. */ public preRender() { } /** * Pre-render is called right before the Game Renderer starts and before any custom preRender callbacks have been run. * It is only called if visible is set to true. */ public render() { } /** * Post-render is called after every camera and game object has been rendered, also after any custom postRender callbacks have been run. * It is only called if visible is set to true. */ public postRender() { } /** * Clear down this Plugin and null out references */ public destroy() { this.game = null; this.parent = null; this.active = false; this.visible = false; } } }