var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create }); function preload() { // Non-trimmed // game.load.atlasJSONArray('atlas', 'assets/sprites/atlas_array_no_trim.png', 'assets/sprites/atlas_json_array_no_trim.json'); // game.load.atlasJSONHash('atlas', 'assets/sprites/atlas_hash_no_trim.png', 'assets/sprites/atlas_json_hash_no_trim.json'); // Trimmed // game.load.atlasJSONArray('atlas', 'assets/sprites/atlas_array_trim.png', 'assets/sprites/atlas_json_array_trim.json'); game.load.atlasJSONHash('atlas', 'assets/sprites/atlas_hash_trim.png', 'assets/sprites/atlas_json_hash_trim.json'); } var sprite; function create() { sprite = game.add.sprite(330, 100, 'atlas', 'nanoha_taiken_blue'); sprite = game.add.sprite(530, 100, 'atlas', 'ladycop'); }