var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create }); function preload() { // We load a TexturePacker JSON file and image and show you how to make several unique sprites from the same file game.load.atlas('atlas', 'assets/pics/texturepacker_test.png', 'assets/pics/texturepacker_test.json'); } var chick; var car; var mech; var robot; var cop; function create() { game.stage.backgroundColor = '#404040'; chick = game.add.sprite(64, 64, 'atlas'); // You can set the frame based on the frame name (which TexturePacker usually sets to be the filename of the image itself) chick.frameName = 'budbrain_chick.png'; // Or by setting the frame index //chick.frame = 0; cop = game.add.sprite(600, 64, 'atlas'); cop.frameName = 'ladycop.png'; robot = game.add.sprite(50, 300, 'atlas'); robot.frameName = 'robot.png'; car = game.add.sprite(100, 400, 'atlas'); car.frameName = 'supercars_parsec.png'; mech = game.add.sprite(250, 100, 'atlas'); mech.frameName = 'titan_mech.png'; }