var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create }); function preload() { game.load.image('alien', 'assets/sprites/space-baddie.png'); game.load.image('ship', 'assets/sprites/shmup-ship.png'); } var player; var aliens; function create() { // We only want world bounds on the left and right game.physics.setBoundsToWorld(true, true, false, false); game.physics.friction = 0; player = game.add.sprite(400, 500, 'ship'); player.anchor.setTo(0.5, 0.5); aliens = game.add.group(); for (var y = 0; y < 4; y++) { for (var x = 0; x < 10; x++) { var alien = aliens.create(200 + x * 48, y * 50, 'alien'); alien.name = 'alien' + x.toString() + y.toString(); alien.checkWorldBounds = true; alien.events.onOutOfBounds.add(alienOut, this); alien.physicsEnabled = true; alien.body.velocity.y = 50 + Math.random() * 200; } } } function alienOut(alien) { // Move the alien to the top of the screen again alien.reset(alien.x, -32); // And give it a new random velocity alien.body.velocity.y = 50 + Math.random() * 200; }