var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render }); function preload() { game.load.image('arrow', 'assets/sprites/arrow.png'); game.load.image('bullet', 'assets/sprites/purple_ball.png'); } var sprite; var bullets; var fireRate = 100; var nextFire = 0; function create() { game.stage.backgroundColor = '#313131'; bullets = game.add.group(); bullets.createMultiple(50, 'bullet'); bullets.setAll('anchor.x', 0.5); bullets.setAll('anchor.y', 0.5); bullets.setAll('outOfBoundsKill', true); sprite = game.add.sprite(400, 300, 'arrow'); sprite.anchor.setTo(0.5, 0.5); } function update() { sprite.rotation = game.physics.angleToPointer(sprite); if (game.input.activePointer.isDown) { fire(); } } function fire() { if (game.time.now > nextFire && bullets.countDead() > 0) { nextFire = game.time.now + fireRate; var bullet = bullets.getFirstDead(); bullet.reset(sprite.x, sprite.y); bullet.rotation = game.physics.moveToPointer(bullet, 300); } } function render() { game.debug.renderText('Active Bullets: ' + bullets.countLiving() + ' / ' + bullets.total, 32, 32); game.debug.renderSpriteInfo(sprite, 32, 450); }