///
///
///
(function () {
var myGame = new Game(this, 'game', 800, 600, null, create);
var emitter;
function create() {
// Creates a basic emitter, bursting out 50 default sprites (i.e. 16x16 white boxes)
emitter = myGame.createEmitter(myGame.stage.centerX, myGame.stage.centerY);
emitter.makeParticles(null, 50, 0, false, 0);
emitter.start(true);
}
})();