/// /// (function () { var myGame = new Game(this, 'game', 800, 600, init, create, update); function init() { myGame.loader.addImageFile('ball0', 'assets/sprites/yellow_ball.png'); myGame.loader.addImageFile('ball1', 'assets/sprites/aqua_ball.png'); myGame.loader.addImageFile('ball2', 'assets/sprites/blue_ball.png'); myGame.loader.addImageFile('ball3', 'assets/sprites/green_ball.png'); myGame.loader.addImageFile('ball4', 'assets/sprites/red_ball.png'); myGame.loader.addImageFile('ball5', 'assets/sprites/purple_ball.png'); myGame.loader.addImageFile('atari', 'assets/sprites/atari130xe.png'); myGame.loader.load(); } var atari; var balls; function create() { atari = myGame.createSprite(300, 450, 'atari'); atari.immovable = true; balls = myGame.createGroup(); for(var i = 0; i < 100; i++) { var tempBall = new Sprite(myGame, Math.random() * myGame.stage.width, -32, 'ball' + Math.round(Math.random() * 5)); tempBall.velocity.y = 100 + Math.random() * 150; tempBall.elasticity = 0.9; balls.add(tempBall); } } function update() { atari.velocity.x = 0; if(myGame.input.keyboard.isDown(Keyboard.LEFT)) { atari.velocity.x = -400; } else if(myGame.input.keyboard.isDown(Keyboard.RIGHT)) { atari.velocity.x = 400; } balls.forEach(checkOffScreen, false); myGame.collide(atari, balls); } function checkOffScreen(ball) { if(ball.y < -32 || ball.y > myGame.stage.height || ball.x < 0 || ball.x > myGame.stage.width) { ball.x = Math.random() * myGame.stage.width; ball.y = -32; ball.velocity.x = 0; ball.velocity.y = 100 + Math.random() * 150; } } })();