/// /// (function () { var myGame = new Game(this, 'game', 800, 600, init, create, update); function init() { myGame.loader.addImageFile('car', 'assets/sprites/car90.png'); myGame.loader.addImageFile('melon', 'assets/sprites/melon.png'); myGame.loader.load(); } var car: Sprite; var melon: Sprite; function create() { car = myGame.createSprite(100, 300, 'car'); melon = myGame.createSprite(200, 310, 'melon'); car.name = 'car'; melon.name = 'melon'; } function update() { car.renderDebugInfo(16, 16); car.velocity.x = 0; car.velocity.y = 0; car.angularVelocity = 0; if (myGame.input.keyboard.isDown(Keyboard.LEFT)) { car.angularVelocity = -200; } else if (myGame.input.keyboard.isDown(Keyboard.RIGHT)) { car.angularVelocity = 200; } if (myGame.input.keyboard.isDown(Keyboard.UP)) { car.velocity.copyFrom(myGame.math.velocityFromAngle(car.angle, 200)); } myGame.collide(car, melon, collides); } function collides(a, b) { console.log('Collision!!!!!'); } })();