var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create }); function preload() { game.load.image('grid', 'assets/tests/debug-grid-1920x1920.png'); game.load.image('atari1', 'assets/sprites/atari130xe.png'); game.load.image('atari2', 'assets/sprites/atari800xl.png'); } function create() { game.add.sprite(0, 0, 'grid'); atari1 = game.add.sprite(128, 128, 'atari1'); atari2 = game.add.sprite(256, 256, 'atari2'); // Input Enable the sprites atari1.inputEnabled = true; atari2.inputEnabled = true; // Allow dragging // enableDrag parameters = (lockCenter, bringToTop, pixelPerfect, alphaThreshold, boundsRect, boundsSprite) atari1.input.enableDrag(); atari2.input.enableDrag(); // Enable snapping. For the atari1 sprite it will snap as its dragged around and on release. // The snap is set to every 32x32 pixels. atari1.input.enableSnap(32, 32, true, true); // For the atari2 sprite it will snap only when released, not on drag. atari2.input.enableSnap(32, 32, false, true); }