/** * @author Richard Davey * @copyright 2013-2024 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var Vector2 = require('./Vector2'); /** * Returns a Vector2 containing the x and y position of the given index in a `width` x `height` sized grid. * * For example, in a 6 x 4 grid, index 16 would equal x: 4 y: 2. * * If the given index is out of range an empty Vector2 is returned. * * @function Phaser.Math.ToXY * @since 3.19.0 * * @param {number} index - The position within the grid to get the x/y value for. * @param {number} width - The width of the grid. * @param {number} height - The height of the grid. * @param {Phaser.Math.Vector2} [out] - An optional Vector2 to store the result in. If not given, a new Vector2 instance will be created. * * @return {Phaser.Math.Vector2} A Vector2 where the x and y properties contain the given grid index. */ var ToXY = function (index, width, height, out) { if (out === undefined) { out = new Vector2(); } var x = 0; var y = 0; var total = width * height; if (index > 0 && index <= total) { if (index > width - 1) { y = Math.floor(index / width); x = index - (y * width); } else { x = index; } } return out.set(x, y); }; module.exports = ToXY;