/// (function () { var myGame = new Phaser.Game(this, 'game', 800, 600, null, create, update, render); var p1:Phaser.Point; var p2:Phaser.Point; var p3:Phaser.Point; var p4:Phaser.Point; var d2: number = 0; var d3: number = 0; var d4: number = 0; function create() { p1 = new Phaser.Point(myGame.stage.centerX, myGame.stage.centerY); p2 = new Phaser.Point(p1.x - 50, p1.y - 50); p3 = new Phaser.Point(p2.x - 50, p2.y - 50); p4 = new Phaser.Point(p3.x - 50, p3.y - 50); } function update() { p2.rotate(p1.x, p1.y, myGame.math.wrapAngle(d2), true, 150); p3.rotate(p2.x, p2.y, myGame.math.wrapAngle(d3), true, 50); p4.rotate(p3.x, p3.y, myGame.math.wrapAngle(d4), true, 100); d2 += 1; d3 += 4; d4 += 6; } function render() { myGame.stage.context.strokeStyle = 'rgb(0,255,255)'; myGame.stage.context.beginPath(); myGame.stage.context.moveTo(p1.x, p1.y); myGame.stage.context.lineTo(p2.x, p2.y); myGame.stage.context.lineTo(p3.x, p3.y); myGame.stage.context.lineTo(p4.x, p4.y); myGame.stage.context.stroke(); myGame.stage.context.closePath(); myGame.stage.context.fillStyle = 'rgb(255,255,0)'; myGame.stage.context.fillRect(p1.x, p1.y, 4, 4); myGame.stage.context.fillStyle = 'rgb(255,0,0)'; myGame.stage.context.fillRect(p2.x, p2.y, 4, 4); myGame.stage.context.fillStyle = 'rgb(0,255,0)'; myGame.stage.context.fillRect(p3.x, p3.y, 4, 4); myGame.stage.context.fillStyle = 'rgb(255,0,255)'; myGame.stage.context.fillRect(p4.x, p4.y, 4, 4); } })();