var renderWebGL = require('../../../utils/NOOP'); var renderCanvas = require('../../../utils/NOOP'); if (WEBGL_RENDERER) { renderWebGL = require('./DynamicBitmapTextWebGLRenderer'); } if (CANVAS_RENDERER) { renderCanvas = require('./DynamicBitmapTextCanvasRenderer'); } module.exports = { renderWebGL: renderWebGL, renderCanvas: renderCanvas };