/// /// (function () { var myGame = new Phaser.Game(this, 'game', 800, 600, init, create, update); function init() { myGame.loader.addTextFile('jsontest', 'assets/maps/multi-layer-test.json'); myGame.loader.addImageFile('jsontiles', 'assets/tiles/platformer_tiles.png'); myGame.loader.addImageFile('overlay', 'assets/pics/scrollframe.png'); myGame.loader.addImageFile('car', 'assets/sprites/car90.png'); myGame.loader.load(); } var car: Phaser.Sprite; var map: Phaser.Tilemap; var overlay: Phaser.Sprite; var smallCam: Phaser.Camera; function create() { map = myGame.add.tilemap('jsontiles', 'jsontest', Phaser.Tilemap.FORMAT_TILED_JSON); car = myGame.add.sprite(300, 100, 'car'); car.setBounds(0, 0, map.widthInPixels - 32, map.heightInPixels - 32); // Hide the tilemap and car sprite from the main camera (it will still be seen by the smallCam) map.hideFromCamera(myGame.camera); car.hideFromCamera(myGame.camera); smallCam = myGame.add.camera(32, 32, 352, 240); smallCam.setBounds(0, 0, map.widthInPixels, map.heightInPixels); smallCam.follow(car); overlay = myGame.add.sprite(0, 0, 'overlay'); overlay.hideFromCamera(smallCam); } function update() { car.velocity.x = 0; car.velocity.y = 0; car.angularVelocity = 0; if (myGame.input.keyboard.isDown(Phaser.Keyboard.LEFT)) { car.angularVelocity = -200; } else if (myGame.input.keyboard.isDown(Phaser.Keyboard.RIGHT)) { car.angularVelocity = 200; } if (myGame.input.keyboard.isDown(Phaser.Keyboard.UP)) { car.velocity.copyFrom(myGame.motion.velocityFromAngle(car.angle, 300)); } } })();