/// (function () { var myGame = new Phaser.Game(this, 'game', 800, 600, init, create, update); function init() { myGame.loader.addImageFile('car', 'assets/sprites/asteroids_ship.png'); myGame.loader.load(); } var car; function create() { car = myGame.add.sprite(200, 300, 'car'); } function update() { car.renderDebugInfo(16, 16); car.velocity.x = 0; car.velocity.y = 0; car.angularVelocity = 0; car.angularAcceleration = 0; if(myGame.input.keyboard.isDown(Phaser.Keyboard.LEFT)) { car.angularVelocity = -200; } else if(myGame.input.keyboard.isDown(Phaser.Keyboard.RIGHT)) { car.angularVelocity = 200; } if(myGame.input.keyboard.isDown(Phaser.Keyboard.UP)) { var motion = myGame.motion.velocityFromAngle(car.angle, 200); // instant car.velocity.copyFrom(motion); // acceleration //car.acceleration.copyFrom(motion); } else if(myGame.input.keyboard.isDown(Phaser.Keyboard.DOWN)) { //car.velocity.y = 200; } } })();