/// (function () { var myGame = new Phaser.Game(this, 'game', 800, 600, init, create, update); function init() { myGame.loader.addImageFile('teddy', 'assets/pics/profil-sad_plush.png'); myGame.loader.load(); } var teddy; function create() { teddy = myGame.add.sprite(0, 0, 'teddy'); teddy.x = myGame.stage.centerX - teddy.width / 2; teddy.y = myGame.stage.centerY - teddy.height / 2; teddy.renderDebug = true; } function update() { if(myGame.input.keyboard.isDown(Phaser.Keyboard.LEFT)) { teddy.angularAcceleration = -40; } else if(myGame.input.keyboard.isDown(Phaser.Keyboard.RIGHT)) { teddy.angularAcceleration = 40; } } })();