/// (function () { var myGame = new Phaser.Game(this, 'game', 800, 600, init, create, update); function init() { myGame.loader.addTextureAtlas('bot', 'assets/sprites/running_bot.png', 'assets/sprites/running_bot.json'); myGame.loader.addTextureAtlas('atlas', 'assets/pics/texturepacker_test.png', 'assets/pics/texturepacker_test.json'); myGame.loader.load(); } var bot: Phaser.Sprite; var bot2: Phaser.Sprite; var car: Phaser.Sprite; function create() { // This bot will flip properly when he reaches the edge bot = myGame.add.sprite(myGame.stage.width, 300, 'bot'); bot.animations.add('run'); bot.animations.play('run', 10, true); bot.velocity.x = -200; // This one won't bot2 = myGame.add.sprite(myGame.stage.width, 200, 'bot'); bot2.animations.add('run'); bot2.animations.play('run', 10, true); bot2.velocity.x = -150; // Flip a static sprite (not an animation) car = myGame.add.sprite(100, 400, 'atlas'); car.frameName = 'supercars_parsec.png'; car.flipped = true; } function update() { if (bot.x < -bot.width) { bot.flipped = true; bot.velocity.x = 200; } else if (bot.x > myGame.stage.width) { bot.flipped = false; bot.velocity.x = -200; } if (bot2.x < -bot2.width) { bot2.velocity.x = 200; } else if (bot2.x > myGame.stage.width) { bot2.velocity.x = -200; } } })();