/// (function () { var myGame = new Phaser.Game(this, 'game', 800, 600, null, create); var emitter; function create() { // Creates a basic emitter, bursting out 50 default sprites (i.e. 16x16 white boxes) emitter = myGame.add.emitter(myGame.stage.centerX, myGame.stage.centerY); emitter.makeParticles(null, 50, false, 0); emitter.start(true); } })();