/// (function () { var myGame = new Phaser.Game(this, 'game', 800, 600, init, create, update); function init() { myGame.loader.addImageFile('atari1', 'assets/sprites/atari130xe.png'); myGame.loader.addImageFile('atari2', 'assets/sprites/atari800xl.png'); myGame.loader.load(); } var atari1: Phaser.Sprite; var atari2: Phaser.Sprite; function create() { atari1 = myGame.add.sprite(400, 100, 'atari1'); atari2 = myGame.add.sprite(400, 400, 'atari2'); //atari1.collisionMask.createCircle(64); //atari1.rotation = 45; atari1.elasticity = 0.5; //atari2.collisionMask.createCircle(64); atari2.immovable = true; atari1.renderDebug = true; atari2.renderDebug = true; myGame.input.onTap.addOnce(startDrop, this); } function startDrop() { atari1.velocity.y = 100; } function update() { myGame.collide(myGame.world.group); } function collides(a, b) { console.log('Collision!!!!!'); } function render() { //atari1.ren } })();