/// <reference path="../../Phaser/Game.ts" /> (function () { var myGame = new Phaser.Game(this, 'game', 800, 600, init, create, update); function init() { myGame.loader.addImageFile('car', 'assets/sprites/car90.png'); myGame.loader.addImageFile('melon', 'assets/sprites/melon.png'); myGame.loader.load(); } var car; var melon; function create() { car = myGame.add.sprite(100, 300, 'car'); melon = myGame.add.sprite(200, 310, 'melon'); car.name = 'car'; melon.name = 'melon'; } function update() { car.renderDebugInfo(16, 16); car.velocity.x = 0; car.velocity.y = 0; car.angularVelocity = 0; if(myGame.input.keyboard.isDown(Phaser.Keyboard.LEFT)) { car.angularVelocity = -200; } else if(myGame.input.keyboard.isDown(Phaser.Keyboard.RIGHT)) { car.angularVelocity = 200; } if(myGame.input.keyboard.isDown(Phaser.Keyboard.UP)) { car.velocity.copyFrom(myGame.motion.velocityFromAngle(car.angle, 200)); } myGame.collide(car, melon, collides); } function collides(a, b) { console.log('Collision!!!!!'); } })();