/// (function () { var myGame = new Phaser.Game(this, 'game', 800, 600, init, create, update); function init() { myGame.world.setSize(3000, 3000); myGame.loader.addImageFile('car', 'assets/sprites/car.png'); myGame.loader.addImageFile('coin', 'assets/sprites/coin.png'); myGame.loader.addImageFile('melon', 'assets/sprites/melon.png'); myGame.loader.load(); } var cam2; function create() { for(var i = 0; i < 1000; i++) { myGame.add.sprite(Math.random() * 3000, Math.random() * 3000, 'melon'); } myGame.camera.setPosition(16, 80); myGame.camera.setSize(320, 320); myGame.camera.showBorder = true; myGame.camera.borderColor = 'rgb(255,0,0)'; cam2 = myGame.add.camera(380, 100, 400, 400); //cam2.transparent = false; //cam2.backgroundColor = 'rgb(20,20,20)'; cam2.showBorder = true; cam2.borderColor = 'rgb(255,255,0)'; } function update() { myGame.camera.renderDebugInfo(16, 16); cam2.renderDebugInfo(200, 16); if(myGame.input.keyboard.isDown(Phaser.Keyboard.LEFT)) { myGame.camera.scroll.x -= 4; cam2.scroll.x -= 2; } else if(myGame.input.keyboard.isDown(Phaser.Keyboard.RIGHT)) { myGame.camera.scroll.x += 4; cam2.scroll.x += 2; } if(myGame.input.keyboard.isDown(Phaser.Keyboard.UP)) { myGame.camera.scroll.y -= 4; cam2.scroll.y -= 2; } else if(myGame.input.keyboard.isDown(Phaser.Keyboard.DOWN)) { myGame.camera.scroll.y += 4; cam2.scroll.y += 2; } } })();