/// (function () { var myGame = new Phaser.Game(this, 'game', 800, 600, init, create, update); function init() { myGame.world.setSize(3000, 3000); myGame.loader.addImageFile('car', 'assets/sprites/car.png'); myGame.loader.addImageFile('melon', 'assets/sprites/melon.png'); myGame.loader.load(); } function create() { for (var i = 0; i < 1000; i++) { if (Math.random() > 0.5) { myGame.add.sprite(Math.random() * 3000, Math.random() * 3000, 'car'); } else { myGame.add.sprite(Math.random() * 3000, Math.random() * 3000, 'melon'); } } myGame.camera.setPosition(100, 100); myGame.camera.setSize(320, 320); } function update() { myGame.camera.renderDebugInfo(600, 32); if (myGame.input.keyboard.isDown(Phaser.Keyboard.LEFT)) { myGame.camera.rotation -= 2; } else if (myGame.input.keyboard.isDown(Phaser.Keyboard.RIGHT)) { myGame.camera.rotation += 2; } if (myGame.input.keyboard.isDown(Phaser.Keyboard.UP)) { myGame.camera.scroll.y -= 4; } else if (myGame.input.keyboard.isDown(Phaser.Keyboard.DOWN)) { myGame.camera.scroll.y += 4; } } })();