<!DOCTYPE HTML> <html> <head> <title>phaser.js - a(nother) new beginning</title> <script src="../src/Phaser.js"></script> <script src="../src/system/RequestAnimationFrame.js"></script> <script src="../src/system/Device.js"></script> <script src="../src/core/SignalBinding.js"></script> <script src="../src/core/Signal.js"></script> <script src="../src/math/RandomDataGenerator.js"></script> <script src="../src/math/Math.js"></script> <script src="../src/geom/Point.js"></script> <script src="../src/geom/Circle.js"></script> <script src="../src/net/Net.js"></script> <script src="../src/tween/TweenManager.js"></script> <script src="../src/tween/Tween.js"></script> <script src="../src/tween/Easing.js"></script> <script src="../src/time/Time.js"></script> <script src="../src/animation/Animation.js"></script> <script src="../src/animation/Frame.js"></script> <script src="../src/animation/FrameData.js"></script> <script src="../src/animation/Parser.js"></script> <script src="../src/loader/Cache.js"></script> <script src="../src/loader/Loader.js"></script> <script src="../src/Game.js"></script> </head> <body> <script type="text/javascript"> var game = new Phaser.Game(this, '', 800, 600); var data = game.math.sinCosGenerator(10); console.log('Sin', data.sin); console.log('Cos', data.cos); console.log('Shift value 1', game.math.shift(data.sin)); console.log('Shift value 2', game.math.shift(data.sin)); console.log('Shift value 3', game.math.shift(data.sin)); console.log('Shift value 4', game.math.shift(data.sin)); console.log('Sin', data.sin); </script> </body> </html>