<!DOCTYPE HTML>
<html>
<head>
	<title>phaser.js - a(nother) new beginning</title>
	<script src="../src/Phaser.js"></script>
	<script src="../src/system/RequestAnimationFrame.js"></script>
	<script src="../src/system/Device.js"></script>
	<script src="../src/core/SignalBinding.js"></script>
	<script src="../src/core/Signal.js"></script>
	<script src="../src/math/RandomDataGenerator.js"></script>
	<script src="../src/math/Math.js"></script>
	<script src="../src/geom/Point.js"></script>
	<script src="../src/geom/Circle.js"></script>
	<script src="../src/net/Net.js"></script>
	<script src="../src/tween/TweenManager.js"></script>
	<script src="../src/tween/Tween.js"></script>
	<script src="../src/tween/Easing.js"></script>
	<script src="../src/time/Time.js"></script>
	<script src="../src/animation/Animation.js"></script>
	<script src="../src/animation/Frame.js"></script>
	<script src="../src/animation/FrameData.js"></script>
	<script src="../src/animation/Parser.js"></script>
	<script src="../src/loader/Cache.js"></script>
	<script src="../src/loader/Loader.js"></script>
	<script src="../src/Game.js"></script>
</head>
<body>

<script type="text/javascript">

var game = new Phaser.Game(this, '', 800, 600);

var data = game.math.sinCosGenerator(10);

console.log('Sin', data.sin);
console.log('Cos', data.cos);

console.log('Shift value 1', game.math.shift(data.sin));
console.log('Shift value 2', game.math.shift(data.sin));
console.log('Shift value 3', game.math.shift(data.sin));
console.log('Shift value 4', game.math.shift(data.sin));

console.log('Sin', data.sin);

</script>

</body>
</html>