/// /// /** * Phaser - Plugins - Camera FX - Fade * * The camera is filled with the given color and returns to normal at the given duration. */ module Phaser.Plugins.CameraFX { export class Fade extends Phaser.Plugin { constructor(game: Phaser.Game, parent) { super(game, parent); this.camera = parent; } public camera: Phaser.Camera; private _fxFadeColor: string; private _fxFadeComplete = null; private _fxFadeDuration: number = 0; private _fxFadeAlpha: number = 0; /** * The camera is gradually filled with this color. * * @param Color The color you want to use in 0xRRGGBB format, i.e. 0xffffff for white. * @param Duration How long it takes for the flash to fade. * @param OnComplete An optional function you want to run when the flash finishes. Set to null for no callback. * @param Force Force an already running flash effect to reset. */ public start(color: number = 0x000000, duration: number = 1, onComplete = null, force: bool = false) { if (force === false && this._fxFadeAlpha > 0) { // You can't fade again unless you force it return; } if (duration <= 0) { duration = 1; } var red = color >> 16 & 0xFF; var green = color >> 8 & 0xFF; var blue = color & 0xFF; this._fxFadeColor = 'rgba(' + red + ',' + green + ',' + blue + ','; this._fxFadeDuration = duration; this._fxFadeAlpha = 0.01; this._fxFadeComplete = onComplete; } public postUpdate() { // Update the Fade effect if (this._fxFadeAlpha > 0) { this._fxFadeAlpha += this.game.time.elapsed / this._fxFadeDuration; if (this.game.math.roundTo(this._fxFadeAlpha, -2) >= 1) { this._fxFadeAlpha = 1; if (this._fxFadeComplete !== null) { this._fxFadeComplete(); } } } } public postRender() { // "Fade" FX if (this._fxFadeAlpha > 0) { this.game.stage.context.fillStyle = this._fxFadeColor + this._fxFadeAlpha + ')'; this.game.stage.context.fillRect(this.camera.screenView.x, this.camera.screenView.y, this.camera.width, this.camera.height); } } } }