<!DOCTYPE html> <html lang="en"> <head> <meta charset="utf-8"> <title>Phaser Class: LoadTexture</title> <!--[if lt IE 9]> <script src="//html5shiv.googlecode.com/svn/trunk/html5.js"></script> <![endif]--> <link type="text/css" rel="stylesheet" href="styles/default.css"> <link type="text/css" rel="stylesheet" href="styles/sunlight.default.css"> <link type="text/css" rel="stylesheet" href="styles/site.cerulean.css"> </head> <body> <div class="container-fluid"> <div class="navbar navbar-fixed-top navbar-inverse"> <div style="position: absolute; width: 143px; height: 31px; right: 10px; top: 10px; z-index: 1050"><a href="http://phaser.io"><img src="img/phaser.png" border="0" /></a></div> <div class="navbar-inner"> <a class="brand" href="index.html">Phaser API</a> <ul class="nav"> <li class="dropdown"> <a href="namespaces.list.html" class="dropdown-toggle" data-toggle="dropdown">Namespaces<b class="caret"></b></a> <ul class="dropdown-menu "> <li class="class-depth-0"> <a 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data-toggle="dropdown">Input<b class="caret"></b></a> <ul class="dropdown-menu "> <li class="class-depth-1"><a href="Phaser.InputHandler.html">Input Handler</a></li> <li class="class-depth-1"><a href="Phaser.Pointer.html">Pointer</a></li> <li class="class-depth-1"><a href="Phaser.Mouse.html">Mouse</a></li> <li class="class-depth-1"><a href="Phaser.Keyboard.html">Keyboard</a></li> <li class="class-depth-1"><a href="Phaser.Key.html">Key</a></li> <li class="class-depth-1"><a href="Phaser.Gamepad.html">Gamepad</a></li> </ul> </li> <li class="dropdown"> <a href="#" class="dropdown-toggle" data-toggle="dropdown">Community<b class="caret"></b></a> <ul class="dropdown-menu "> <li class="class-depth-1"><a href="http://phaser.io">Phaser Web Site</a></li> <li class="class-depth-1"><a href="https://github.com/photonstorm/phaser">Phaser Github</a></li> <li class="class-depth-1"><a href="http://phaser.io/examples">Phaser Examples</a></li> <li class="class-depth-1"><a href="https://github.com/photonstorm/phaser-plugins">Phaser Plugins</a></li> <li class="class-depth-1"><a href="http://www.html5gamedevs.com/forum/14-phaser/">Forum</a></li> <li class="class-depth-1"><a href="http://stackoverflow.com/questions/tagged/phaser-framework">Stack Overflow</a></li> <li class="class-depth-1"><a href="http://phaser.io/learn">Weekly Coding Tips</a></li> <li class="class-depth-1"><a href="https://confirmsubscription.com/h/r/369DE48E3E86AF1E">Newsletter</a></li> <li class="class-depth-1"><a href="http://phaser.io/community/twitter">Twitter</a></li> <li class="class-depth-1"><a href="http://phaser.io/community/irc">IRC</a></li> <li class="class-depth-1"><a href="https://www.gittip.com/photonstorm/">Donate to the project</a></li> <li class="class-depth-1"><a href="https://www.codeandweb.com/texturepacker/phaser">Texture Packer</a></li> </ul> </li> </ul> </div> </div> <div class="row-fluid"> <div class="span8"> <div id="main"> <!--<h1 class="page-title">Class: LoadTexture</h1>--> <section> <header> <h2> <span class="ancestors"><a href="Phaser.html">Phaser</a><a href="Phaser.html#Component">.Component</a>.</span> LoadTexture </h2> </header> <article> <div class="container-overview"> <dt> <h4 class="name " id="LoadTexture"><span class="type-signature"></span>new LoadTexture<span class="signature">()</span><span class="type-signature"></span></h4> </dt> <dd> <div class="description"> <p>The LoadTexture component manages the loading of a texture into the Game Object and the changing of frames.</p> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_gameobjects_components_LoadTexture.js.html">gameobjects/components/LoadTexture.js</a>, <a href="src_gameobjects_components_LoadTexture.js.html#sunlight-1-line-12">line 12</a> </dt> </dl> </dd> </div> <h3 class="subsection-title">Members</h3> <dl> <dt> <h4 class="name " id="frame"><span class="type-signature"></span>frame<span class="type-signature"> :integer</span></h4> </dt> <dd> <div class="description"> <p>Gets or sets the current frame index of the texture being used to render this Game Object.</p> <p>To change the frame set <code>frame</code> to the index of the new frame in the sprite sheet you wish this Game Object to use, for example: <code>player.frame = 4</code>.</p> <p>If the frame index given doesn't exist it will revert to the first frame found in the texture.</p> <p>If you are using a texture atlas then you should use the <code>frameName</code> property instead.</p> <p>If you wish to fully replace the texture being used see <code>loadTexture</code>.</p> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_gameobjects_components_LoadTexture.js.html">gameobjects/components/LoadTexture.js</a>, <a href="src_gameobjects_components_LoadTexture.js.html#sunlight-1-line-196">line 196</a> </dt> </dl> </dd> <dt> <h4 class="name " id="frameName"><span class="type-signature"></span>frameName<span class="type-signature"> :string</span></h4> </dt> <dd> <div class="description"> <p>Gets or sets the current frame name of the texture being used to render this Game Object.</p> <p>To change the frame set <code>frameName</code> to the name of the new frame in the texture atlas you wish this Game Object to use, for example: <code>player.frameName = "idle"</code>.</p> <p>If the frame name given doesn't exist it will revert to the first frame found in the texture and throw a console warning.</p> <p>If you are using a sprite sheet then you should use the <code>frame</code> property instead.</p> <p>If you wish to fully replace the texture being used see <code>loadTexture</code>.</p> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_gameobjects_components_LoadTexture.js.html">gameobjects/components/LoadTexture.js</a>, <a href="src_gameobjects_components_LoadTexture.js.html#sunlight-1-line-221">line 221</a> </dt> </dl> </dd> </dl> <h3 class="subsection-title">Methods</h3> <dl> <dt> <h4 class="name " id="loadTexture"><span class="type-signature"></span>loadTexture<span class="signature">(key, <span class="optional">frame</span>, <span class="optional">stopAnimation</span>)</span><span class="type-signature"></span></h4> </dt> <dd> <div class="description"> <p>Changes the base texture the Game Object is using. The old texture is removed and the new one is referenced or fetched from the Cache.</p> <p>If your Game Object is using a frame from a texture atlas and you just wish to change to another frame, then see the <code>frame</code> or <code>frameName</code> properties instead.</p> <p>You should only use <code>loadTexture</code> if you want to replace the base texture entirely.</p> <p>Calling this method causes a WebGL texture update, so use sparingly or in low-intensity portions of your game, or if you know the new texture is already on the GPU.</p> </div> <h5>Parameters:</h5> <table class="params table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th>Argument</th> <th>Default</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>key</code></td> <td class="type"> <span class="param-type">string</span> | <span class="param-type"><a href="Phaser.RenderTexture.html">Phaser.RenderTexture</a></span> | <span class="param-type"><a href="Phaser.BitmapData.html">Phaser.BitmapData</a></span> | <span class="param-type"><a href="PIXI.Texture.html">PIXI.Texture</a></span> </td> <td class="attributes"> </td> <td class="default"> </td> <td class="description last"><p>This is the image or texture used by the Sprite during rendering. It can be a string which is a reference to the Cache entry, or an instance of a RenderTexture, BitmapData or PIXI.Texture.</p></td> </tr> <tr> <td class="name"><code>frame</code></td> <td class="type"> <span class="param-type">string</span> | <span class="param-type">number</span> </td> <td class="attributes"> <optional><br> </td> <td class="default"> </td> <td class="description last"><p>If this Sprite is using part of a sprite sheet or texture atlas you can specify the exact frame to use by giving a string or numeric index.</p></td> </tr> <tr> <td class="name"><code>stopAnimation</code></td> <td class="type"> <span class="param-type">boolean</span> </td> <td class="attributes"> <optional><br> </td> <td class="default"> true </td> <td class="description last"><p>If an animation is already playing on this Sprite you can choose to stop it or let it carry on playing.</p></td> </tr> </tbody> </table> <dl class="details"> <dt class="tag-source">Source - <a href="src_gameobjects_components_LoadTexture.js.html">gameobjects/components/LoadTexture.js</a>, <a href="src_gameobjects_components_LoadTexture.js.html#sunlight-1-line-36">line 36</a> </dt> </dl> </dd> <dt> <h4 class="name " id="resetFrame"><span class="type-signature"></span>resetFrame<span class="signature">()</span><span class="type-signature"></span></h4> </dt> <dd> <div class="description"> <p>Resets the texture frame dimensions that the Game Object uses for rendering.</p> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_gameobjects_components_LoadTexture.js.html">gameobjects/components/LoadTexture.js</a>, <a href="src_gameobjects_components_LoadTexture.js.html#sunlight-1-line-174">line 174</a> </dt> </dl> </dd> <dt> <h4 class="name " id="setFrame"><span class="type-signature"></span>setFrame<span class="signature">(frame)</span><span class="type-signature"></span></h4> </dt> <dd> <div class="description"> <p>Sets the texture frame the Game Object uses for rendering.</p> <p>This is primarily an internal method used by <code>loadTexture</code>, but is exposed for the use of plugins and custom classes.</p> </div> <h5>Parameters:</h5> <table class="params table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>frame</code></td> <td class="type"> <span class="param-type"><a href="Phaser.Frame.html">Phaser.Frame</a></span> </td> <td class="description last"><p>The Frame to be used by the texture.</p></td> </tr> </tbody> </table> <dl class="details"> <dt class="tag-source">Source - <a href="src_gameobjects_components_LoadTexture.js.html">gameobjects/components/LoadTexture.js</a>, <a href="src_gameobjects_components_LoadTexture.js.html#sunlight-1-line-117">line 117</a> </dt> </dl> </dd> </dl> </article> </section> </div> <div class="clearfix"></div> <footer> <span class="copyright"> Phaser Copyright © 2012-2015 Photon Storm Ltd. </span> <br /> <span class="jsdoc-message"> Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-alpha10</a> on Thu Mar 26 2015 02:53:50 GMT+0000 (GMT Standard Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>. </span> </footer> </div> <div class="span3"> <div id="toc"></div> </div> <br clear="both"> </div> </div> <script src="scripts/sunlight.js"></script> <script src="scripts/sunlight.javascript.js"></script> <script src="scripts/sunlight-plugin.doclinks.js"></script> <script src="scripts/sunlight-plugin.linenumbers.js"></script> <script src="scripts/sunlight-plugin.menu.js"></script> <script src="scripts/jquery.min.js"></script> <script src="scripts/jquery.scrollTo.js"></script> <script src="scripts/jquery.localScroll.js"></script> <script src="scripts/bootstrap-dropdown.js"></script> <script src="scripts/toc.js"></script> <script> Sunlight.highlightAll({lineNumbers:true, showMenu: true, enableDoclinks :true}); </script> <script> $( function () { $( "#toc" ).toc( { anchorName : function(i, heading, prefix) { return $(heading).attr("id") || ( prefix + i ); }, selectors : "h1,h2,h3,h4", showAndHide : false, scrollTo : 60 } ); $( "#toc>ul" ).addClass( "nav nav-pills nav-stacked" ); $( "#main span[id^='toc']" ).addClass( "toc-shim" ); } ); </script> </body> </html>