/** * @author Richard Davey <rich@photonstorm.com> * @copyright 2014 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ /** * FrameData is a container for Frame objects, which are the internal representation of animation data in Phaser. * * @class Phaser.FrameData * @constructor */ Phaser.FrameData = function () { /** * @property {Array} _frames - Local array of frames. * @private */ this._frames = []; /** * @property {Array} _frameNames - Local array of frame names for name to index conversions. * @private */ this._frameNames = []; }; Phaser.FrameData.prototype = { /** * Adds a new Frame to this FrameData collection. Typically called by the Animation.Parser and not directly. * * @method Phaser.FrameData#addFrame * @param {Phaser.Frame} frame - The frame to add to this FrameData set. * @return {Phaser.Frame} The frame that was just added. */ addFrame: function (frame) { frame.index = this._frames.length; this._frames.push(frame); if (frame.name !== '') { this._frameNames[frame.name] = frame.index; } return frame; }, /** * Get a Frame by its numerical index. * * @method Phaser.FrameData#getFrame * @param {number} index - The index of the frame you want to get. * @return {Phaser.Frame} The frame, if found. */ getFrame: function (index) { if (this._frames.length > index) { return this._frames[index]; } return null; }, /** * Get a Frame by its frame name. * * @method Phaser.FrameData#getFrameByName * @param {string} name - The name of the frame you want to get. * @return {Phaser.Frame} The frame, if found. */ getFrameByName: function (name) { if (typeof this._frameNames[name] === 'number') { return this._frames[this._frameNames[name]]; } return null; }, /** * Check if there is a Frame with the given name. * * @method Phaser.FrameData#checkFrameName * @param {string} name - The name of the frame you want to check. * @return {boolean} True if the frame is found, otherwise false. */ checkFrameName: function (name) { if (this._frameNames[name] == null) { return false; } return true; }, /** * Returns a range of frames based on the given start and end frame indexes and returns them in an Array. * * @method Phaser.FrameData#getFrameRange * @param {number} start - The starting frame index. * @param {number} end - The ending frame index. * @param {Array} [output] - If given the results will be appended to the end of this array otherwise a new array will be created. * @return {Array} An array of Frames between the start and end index values, or an empty array if none were found. */ getFrameRange: function (start, end, output) { if (typeof output === "undefined") { output = []; } for (var i = start; i <= end; i++) { output.push(this._frames[i]); } return output; }, /** * Returns all of the Frames in this FrameData set where the frame index is found in the input array. * The frames are returned in the output array, or if none is provided in a new Array object. * * @method Phaser.FrameData#getFrames * @param {Array} frames - An Array containing the indexes of the frames to retrieve. If the array is empty then all frames in the FrameData are returned. * @param {boolean} [useNumericIndex=true] - Are the given frames using numeric indexes (default) or strings? (false) * @param {Array} [output] - If given the results will be appended to the end of this array otherwise a new array will be created. * @return {Array} An array of all Frames in this FrameData set matching the given names or IDs. */ getFrames: function (frames, useNumericIndex, output) { if (typeof useNumericIndex === "undefined") { useNumericIndex = true; } if (typeof output === "undefined") { output = []; } if (typeof frames === "undefined" || frames.length === 0) { // No input array, so we loop through all frames for (var i = 0; i < this._frames.length; i++) { // We only need the indexes output.push(this._frames[i]); } } else { // Input array given, loop through that instead for (var i = 0, len = frames.length; i < len; i++) { // Does the input array contain names or indexes? if (useNumericIndex) { // The actual frame output.push(this.getFrame(frames[i])); } else { // The actual frame output.push(this.getFrameByName(frames[i])); } } } return output; }, /** * Returns all of the Frame indexes in this FrameData set. * The frames indexes are returned in the output array, or if none is provided in a new Array object. * * @method Phaser.FrameData#getFrameIndexes * @param {Array} frames - An Array containing the indexes of the frames to retrieve. If the array is empty then all frames in the FrameData are returned. * @param {boolean} [useNumericIndex=true] - Are the given frames using numeric indexes (default) or strings? (false) * @param {Array} [output] - If given the results will be appended to the end of this array otherwise a new array will be created. * @return {Array} An array of all Frame indexes matching the given names or IDs. */ getFrameIndexes: function (frames, useNumericIndex, output) { if (typeof useNumericIndex === "undefined") { useNumericIndex = true; } if (typeof output === "undefined") { output = []; } if (typeof frames === "undefined" || frames.length === 0) { // No frames array, so we loop through all frames for (var i = 0, len = this._frames.length; i < len; i++) { output.push(this._frames[i].index); } } else { // Input array given, loop through that instead for (var i = 0, len = frames.length; i < len; i++) { // Does the frames array contain names or indexes? if (useNumericIndex) { output.push(frames[i]); } else { if (this.getFrameByName(frames[i])) { output.push(this.getFrameByName(frames[i]).index); } } } } return output; } }; Phaser.FrameData.prototype.constructor = Phaser.FrameData; /** * @name Phaser.FrameData#total * @property {number} total - The total number of frames in this FrameData set. * @readonly */ Object.defineProperty(Phaser.FrameData.prototype, "total", { get: function () { return this._frames.length; } });