var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update: update }); function preload() { game.load.image('goldFont', 'assets/fonts/retroFonts/gold_font.png'); game.load.image('bluePink', 'assets/fonts/retroFonts/bluepink_font.png'); game.load.image('forgotten', 'assets/pics/forgotten_worlds.png'); } var font1; var font2; var image1; var image2; function create() { font1 = game.add.retroFont('goldFont', 16, 16, "! :() ,?." + Phaser.RetroFont.TEXT_SET10, 20, 0, 0); font1.text = "phaser brings you retro style bitmap fonts"; image1 = game.add.image(game.world.centerX, 48, font1); image1.anchor.set(0.5); font2 = game.add.retroFont('bluePink', 32, 32, Phaser.RetroFont.TEXT_SET2, 10); font2.setText("phaser 2\nin the house", true, 0, 8, Phaser.RetroFont.ALIGN_CENTER); image2 = game.add.image(game.world.centerX, 220, font2); image2.anchor.set(0.5); game.add.image(0, game.height - 274, 'forgotten'); game.time.events.loop(Phaser.Timer.SECOND * 2, change, this); } function change() { image2.tint = Math.random() * 0xFFFFFF; } function update() { image2.rotation += (2 * game.time.physicsElapsed); }