var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update: update }); function preload() { game.load.bitmapFont('desyrel', 'assets/fonts/bitmapFonts/desyrel.png', 'assets/fonts/bitmapFonts/desyrel.xml'); } var bpmText; function create() { bmpText = game.add.bitmapText(200, 100, 'desyrel','Phaser & Pixi \nrocking!',64); } function update() { bmpText.setText('Phaser & Pixi\nrocking!\n' + Math.round(game.time.now)); }