/** * Force a value within the boundaries by clamping it to the range `min`, `max`. * * @method Phaser.Math#clamp * @param {float} v - The value to be clamped. * @param {float} min - The minimum bounds. * @param {float} max - The maximum bounds. * @return {number} The clamped value. */ var Clamp = function (v, min, max) { if (v < min) { return min; } else if (max < v) { return max; } else { return v; } }; module.exports = Clamp;