/** * @author Richard Davey * @copyright 2016 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ /** * Parse a Sprite Sheet and extracts the frame data from it. * * @class Phaser.TextureParser.SpriteSheet * @static * @param {Phaser.Texture} texture - The parent Texture. * @param {string} key - The key of the Frame within the Texture that the Sprite Sheet is stored in. * @param {number} frameWidth - The fixed width of each frame. * @param {number} frameHeight - The fixed height of each frame. * @param {number} [startFrame=0] - Skip a number of frames. Useful when there are multiple sprite sheets in one Texture. * @param {number} [endFrame=-1] - The total number of frames to extract from the Sprite Sheet. The default value of -1 means "extract all frames". * @param {number} [margin=0] - If the frames have been drawn with a margin, specify the amount here. * @param {number} [spacing=0] - If the frames have been drawn with spacing between them, specify the amount here. * @return {Phaser.FrameData} A FrameData object containing the parsed frames. */ export default function (texture: any, sourceIndex: any, x: any, y: any, width: any, height: any, frameWidth: any, frameHeight: any, startFrame: any, endFrame: any, margin: any, spacing: any): any;