/** * @author Richard Davey * @copyright 2013-2023 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * The Game Object Drag End Event. * * This event is dispatched by an interactive Game Object if a pointer stops dragging it. * * Listen to this event from a Game Object using: `gameObject.on('dragend', listener)`. * Note that the scope of the listener is automatically set to be the Game Object instance itself. * * To receive this event, the Game Object must have been set as interactive and enabled for drag. * See [GameObject.setInteractive](Phaser.GameObjects.GameObject#setInteractive) for more details. * * @event Phaser.Input.Events#GAMEOBJECT_DRAG_END * @type {string} * @since 3.0.0 * * @param {Phaser.Input.Pointer} pointer - The Pointer responsible for triggering this event. * @param {number} dragX - The x coordinate where the Pointer stopped dragging the Game Object, in world space. * @param {number} dragY - The y coordinate where the Pointer stopped dragging the Game Object, in world space. * @param {boolean} dropped - Whether the Game Object was dropped onto a target. */ module.exports = 'dragend';