/** * @author Richard Davey * @copyright 2016 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ Phaser.GameObject.Blitter.Bob = function (parent, frame, x, y, visible) { if (x === undefined) { x = 0; } if (y === undefined) { y = 0; } if (visible === undefined) { visible = true; } this.parent = parent; this.texture = frame.texture; this.frame = frame; this.type = 0; this.x = x; this.y = y; this.scaleX = 1; this.scaleY = 1; this.rotation = 0; this.pivotX = 0; this.pivotY = 0; this.anchorX = 0; this.anchorY = 0; this.alpha = 1; this.scaleMode = Phaser.scaleModes.DEFAULT; this.visible = visible; }; Phaser.GameObject.Blitter.Bob.prototype.constructor = Phaser.GameObject.Blitter.Bob;