/** * @author Richard Davey * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * The Render Event. * * This event is dispatched by the WebGL Renderer for every camera in every Scene. * * It is dispatched before any of the children in the Scene have been rendered. * * @event Phaser.Renderer.WebGL.Events#RENDER * @since 3.50.0 * * @param {Phaser.Scene} scene - The Scene being rendered. * @param {Phaser.Cameras.Scene2D.Camera} camera - The Scene Camera being rendered. */ module.exports = 'render';