var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update: update, render: render }); function preload() { game.load.image('pic', 'assets/pics/backscroll.png'); } var text; var b; var grd; function create() { game.stage.setBackgroundColor(0x2d2d2d); text = game.add.text(game.world.centerX, game.world.centerY, "- phaser -\nwith a sprinkle of\npixi dust"); // text = game.add.text(game.world.centerX, game.world.centerY, "- phaser - with a sprinkle of pixi dust"); text.anchor.setTo(0.5); // text.font = 'Art of Fighting 2'; text.font = 'Arial Black'; text.fontSize = 60; text.fontWeight = 'bold'; // x0, y0 - x1, y1 grd = text.context.createLinearGradient(0, 0, 0, text.canvas.height); grd.addColorStop(0, '#8ED6FF'); grd.addColorStop(1, '#004CB3'); text.fill = grd; // text.fill = '#ff0044'; // text.lineSpacing = 16; text.align = 'center'; text.stroke = '#000000'; text.strokeThickness = 2; text.setShadow(5, 5, 'rgba(0,0,0,0.5)', 5); // text.wordWrap = true; // text.wordWrapWidth = 50; // game.input.onDown.add(change, this); text.inputEnabled = true; text.input.enableDrag(); text.events.onInputOver.add(over, this); text.events.onInputOut.add(out, this); } function out() { text.fill = grd; } function over() { text.fill = '#ff00ff'; } function change() { // text.tint = Math.random() * 0xFFFFFF; } function update() { // b = text.getBounds(); } function render() { // game.debug.geom(b); // game.debug.text(sprite.position.y, 32, 32); }