var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update: update, render: render }); function preload() { game.load.image('ship', 'assets/sprites/thrust_ship2.png'); game.load.image('chunk', 'assets/sprites/chunk.png'); } var ship; var sprite2; var body; function create() { game.stage.backgroundColor = '#2d2d2d'; game.physics.gravity[1] = -1; ship = game.add.sprite(200, 200, 'ship'); ship.physicsEnabled = true; // We do this because our ship is shaped like a triangle, not a square :) ship.body.addPolygon({}, 29, 23 , 0, 23 , 14, 1); sprite2 = game.add.sprite(300, 300, 'chunk'); cursors = game.input.keyboard.createCursorKeys(); game.input.onDown.add(spawn, this); } function spawn() { body = new Phaser.Physics.Body(game, null, 300, 100, 1); body.addParticle(4, 4, 0, 0, 0); game.physics.addBody(body.data); } function update() { if (body) { sprite2.x = body.x; sprite2.y = body.y; } if (cursors.left.isDown) { ship.body.rotateLeft(100); } else if (cursors.right.isDown) { ship.body.rotateRight(100); } else { ship.body.setZeroRotation(); } if (cursors.up.isDown) { ship.body.thrust(400); } else if (cursors.down.isDown) { ship.body.reverse(400); } } function render() { }