var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render }); function preload() { game.load.spritesheet('mummy', 'assets/sprites/metalslug_mummy37x45.png', 37, 45, 18); } var mummy; var anim; function create() { game.stage.backgroundColor = 0xff8855; mummy = game.add.sprite(300, 200, 'mummy', 5); mummy.animations.updateIfVisible = false; anim = mummy.animations.add('walk'); anim.play(2, false); // anim.play(2, true); } function update() { } function render() { game.debug.text(anim.frame + ' / 17', 32, 32); }