var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update: update, render: render }); ClassA = function(game, x, y, texture) { Phaser.Sprite.call(this, game, x, y, texture); } ClassA.prototype = Object.create(Phaser.Sprite.prototype); ClassA.prototype.constructor = ClassA; ClassA.prototype.update = function() { console.log("here"); } function preload() { game.load.image('pic', 'assets/pics/questar.png'); } var sprite; function create() { sprite = new ClassA(game, 100, 100, 'pic'); game.add.existing(sprite); } function update() { } function render() { }