var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render }); function preload() { game.load.image('pic', 'assets/sprites/exocet_spaceman.png'); } var sprite; function create() { game.stage.backgroundColor = '#997683'; sprite = game.add.sprite(game.world.centerX, game.world.centerY, 'pic'); sprite.anchor.setTo(0.5); } function update() { sprite.rotation += 0.01; } function render() { game.debug.geom(sprite.getLocalBounds(), 'rgb(255, 255, 255)', false); }