{ {% for body in bodies %} {% if not forloop.first %}, {% endif %} "{{body.name}}": [ {% for fixture in body.fixtures %}{% if not forloop.first %} ,{% endif %} { "density": {{fixture.density}}, "friction": {{fixture.friction}}, "bounce": {{fixture.bounce}}, {% if fixture.isSensor %}"isSensor"=true, {% endif %} "filter": { "categoryBits": {{fixture.filter_categoryBits}}, "maskBits": {{fixture.filter_maskBits}} }, "polygons":[ {% for polygon in fixture.polygons %}{% if not forloop.first %} ,{% endif %} [ {% for point in polygon %} {% if not forloop.first %}, {% endif %} {{point.x}}, {{point.y}} {% endfor %} ] {% endfor %} ] } {% endfor %} ] {% endfor %} }