/** * @author Richard Davey * @copyright 2013-2024 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var HasTileAt = require('./HasTileAt'); var Vector2 = require('../../math/Vector2'); var point = new Vector2(); /** * Checks if there is a tile at the given location (in world coordinates) in the given layer. Returns * false if there is no tile or if the tile at that location has an index of -1. * * @function Phaser.Tilemaps.Components.HasTileAtWorldXY * @since 3.0.0 * * @param {number} worldX - The X coordinate of the world position. * @param {number} worldY - The Y coordinate of the world position. * @param {Phaser.Cameras.Scene2D.Camera} camera - The Camera to use when factoring in which tiles to return. * @param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to act upon. * * @return {?boolean} Returns a boolean, or null if the layer given was invalid. */ var HasTileAtWorldXY = function (worldX, worldY, camera, layer) { layer.tilemapLayer.worldToTileXY(worldX, worldY, true, point, camera); var tileX = point.x; var tileY = point.y; return HasTileAt(tileX, tileY, layer); }; module.exports = HasTileAtWorldXY;