/** * @author Richard Davey * @copyright 2013-2023 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * @namespace Phaser.GameObjects.FX */ module.exports = { BaseFX: require('./BaseFX'), Glow: require('./Glow'), Pixelate: require('./Pixelate'), Shadow: require('./Shadow'), Shine: require('./Shine'), Blur: require('./Blur'), Vignette: require('./Vignette') };