var Class = require('../../utils/Class'); var BaseSound = require('../BaseSound'); // Phaser.Sound.WebAudioSound // TODO support webkitAudioContext implementation differences // https://developer.mozilla.org/en-US/docs/Web/API/Web_Audio_API/Porting_webkitAudioContext_code_to_standards_based_AudioContext var WebAudioSound = new Class({ Extends: BaseSound, initialize: function WebAudioSound(manager, key, config) { /** * [description] * * @property {AudioBuffer} audioBuffer */ this.audioBuffer = manager.game.cache.audio.get(key); if (!this.audioBuffer) { console.error('No audio loaded in cache with key: \'' + key + '\'!'); return; } /** * [description] * * @property {AudioBufferSourceNode} source */ this.source = null; /** * [description] * * @property {GainNode} muteNode */ this.muteNode = manager.context.createGain(); /** * [description] * * @property {GainNode} volumeNode */ this.volumeNode = manager.context.createGain(); /** * The time the previous playback started at based on * BaseAudioContext.currentTime value. * * @property {number} startTime */ this.startTime = 0; /** * Relative time when sound was paused. * Corresponds to the seek value at the time when pause() method was called on this sound. * * @property {number} pausedTime */ this.pausedTime = 0; // TODO add duration and total duration this.muteNode.connect(this.volumeNode); this.volumeNode.connect(manager.destination); if (config === void 0) { config = {}; } config.duration = this.audioBuffer.duration; BaseSound.call(this, manager, key, config); }, play: function (marker, config) { if (!BaseSound.prototype.play.call(this, marker, config)) { return null; } this.stopAndRemoveBufferSource(); // TODO include config offset and marker start this.createAndStartBufferSource(0, this.currentConfig.duration); this.startTime = this.manager.context.currentTime; this.pausedTime = 0; return this; }, pause: function () { if (!BaseSound.prototype.pause.call(this)) { return false; } this.stopAndRemoveBufferSource(); this.pausedTime = this.manager.context.currentTime - this.startTime; return true; }, resume: function () { if (!BaseSound.prototype.resume.call(this)) { return false; } var offset = this.pausedTime; // TODO include marker start time var duration = this.currentConfig.duration - this.pausedTime; this.createAndStartBufferSource(offset, duration); this.startTime = this.manager.context.currentTime - this.pausedTime; this.pausedTime = 0; return true; }, stop: function () { if (!BaseSound.prototype.stop.call(this)) { return false; } this.stopAndRemoveBufferSource(); this.startTime = 0; this.pausedTime = 0; return true; }, /** * Used internally to do what the name says. * * @private * @param {number} offset * @param {number} duration */ createAndStartBufferSource: function (offset, duration) { this.source = this.manager.context.createBufferSource(); this.source.buffer = this.audioBuffer; this.source.connect(this.muteNode); this.applyConfig(); // TODO add onended event handler to reset sound state this.source.start(0, offset, duration); }, /** * Used internally to do what the name says. * * @private */ stopAndRemoveBufferSource: function () { if (this.source) { this.source.stop(); this.source = null; } }, update: function () { }, destroy: function () { } }); /** * Mute setting. * @property {boolean} mute */ Object.defineProperty(WebAudioSound.prototype, 'mute', { get: function () { return this.muteNode.gain.value === 0; }, set: function (value) { this.currentConfig.mute = value; this.muteNode.gain.value = value ? 0 : 1; } }); /** * Volume setting. * @property {number} volume */ Object.defineProperty(WebAudioSound.prototype, 'volume', { get: function () { return this.volumeNode.gain.value; }, set: function (value) { this.currentConfig.volume = value; this.volumeNode.gain.value = value; } }); /** * Playback rate. * @property {number} rate */ Object.defineProperty(WebAudioSound.prototype, 'rate', { get: function () { return this.currentConfig.rate; }, set: function (value) { this.currentConfig.rate = value; if (this.source) { this.source.playbackRate.value = value * this.manager.rate; } } }); /** * Detuning of sound. * @property {number} detune */ Object.defineProperty(WebAudioSound.prototype, 'detune', { get: function () { return this.currentConfig.detune; }, set: function (value) { this.currentConfig.detune = value; if (this.source && this.source.detune) { this.source.detune.value = Math.max(-1200, Math.min(value + this.manager.detune, 1200)); } } }); module.exports = WebAudioSound;