var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render }); function preload() { game.load.spritesheet('gameboy', 'assets/sprites/gameboy_seize_color_40x60.png', 40, 60); } var sprite; function create() { game.stage.backgroundColor = '#124184'; game.physics.gravity.y = 200; sprite = game.add.sprite(200, 250, 'gameboy', 4); sprite.name = 'green'; sprite.body.collideWorldBounds = true; // sprite.anchor.setTo(0.5, 0.5); sprite.body.bounce.setTo(0.9, 0.9); sprite.body.velocity.x = 150; } function update() { // sprite.worldTransform[2] += 1; } function render() { game.debug.renderBodyInfo(sprite, 32, 32); game.debug.renderPhysicsBody(sprite.body); }