GameState = function (game) { this.game = game; }; GameState.prototype = Object.create(Phaser.State.prototype); GameState.prototype.constructor = GameState; GameState.prototype.preload = function preload() { this.game.load.image('bunny', 'assets/sprites/bunny.png'); this.game.load.image('carrot', 'assets/sprites/carrot.png'); this.game.load.image('melon', 'assets/sprites/melon.png'); } GameState.prototype.create = function () { this.game.world.setBounds(0, 0, 1600, 600); this.bunny = this.game.add.sprite(200, 200, 'bunny'); this.bunny.scale.setTo(0.2, 0.2); var melon = this.game.add.sprite(0, 0, 'melon'); this.melonGroup = this.game.add.group(null, 'melonGroup'); this.melonGroup.add(melon); melon.x = this.bunny.x; melon.y = this.bunny.y - 40; this.carrot = this.game.add.sprite(0, 0, 'carrot'); this.game.camera.follow(this.bunny); } GameState.prototype.update = function () { this.bunny.body.velocity.x = 0; if (this.game.input.keyboard.isDown(Phaser.Keyboard.RIGHT)) { this.bunny.body.velocity.x = 500; } if (this.game.input.keyboard.isDown(Phaser.Keyboard.LEFT)) { this.bunny.body.velocity.x = -500; } var melon = this.melonGroup.getFirstExists(true); melon.x = this.bunny.x; melon.y = this.bunny.y - 40; this.carrot.x = this.bunny.x; this.carrot.y = this.bunny.y - 20; }; (function () { var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example'); game.state.add('state', GameState, true); })();