var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render }); function preload() { game.load.spritesheet('item', 'assets/buttons/number-buttons-90x90.png', 90, 90); game.load.image('reviveBtn', 'assets/buttons/revive-button.png'); } var timer; var cycle; function create() { // Add some items. var item; for (var i = 0; i < 3; i++) { // Give the items a different alpha increase speed. item = game.add.sprite(290, 98 * (i + 1), 'item', i); // An item beside the left one. item = game.add.sprite(388, 98 * (i + 1), 'item', i + 3); } // Set a timer so we can perform an action after a delay. timer = 0; cycle = 1000; } function update() { if (game.time.now > timer) { // Update timer. timer = game.time.now +cycle; // Get the first alive item and kill it. var item = game.world.getFirstAlive(); if (item) { item.kill(); } } } function render() { game.debug.renderText('One item will be killed each second.', 280, 420); // Get living and dead number of a group. game.debug.renderText('Living: ' + game.world.countLiving() + ', Dead: ' + game.world.countDead(), 330, 440); }